@brandon-miller Well, looks like I wasn’t the only one who had remembered.
But yes, starting writing would be really good!
The concept of looking a death through a different lense would be really cool. That would allow for a non-cliche idea. The main thing to be careful of, though, is that it doesn’t fall into bitter-sweet.
And goodness me. I forgot to make the doc. XD HERE IT IS FOR REAL
Faith Blum is our lovely judge this time around. She’s an Ex-Meraki and is the Guildmaster of Avensbeck.
Go ahead! If anyone else has ideas, just say so!
Hey guys! I’m stepping in for Faith at the moment (apparently no one else has??) and your ideas are sounding stellar!
Word Count is 2500 words, and also, bitter-sweet endings do not count. (Daeus informed us recently)
Tag me if you have any questions, and I’ll probably give random bits of feedback. Basically, I will try being Faith for the time…[Read more]
Okay okay. Julia I get what you’re saying there, but we’d need to make sure that the ending is happy, not clichéd, sticking to the fai…[Read more]
Parimis. The first guild war of 2019 has arrived! And I’ve got a good feeling about this one. (As in, we’re going to love it and go crazy.)
Prompt: Write a story with an Unclichéd Happy Ending. (BITTERSWEET ENDINGS DON’T COUNT.)
Word Limit: 2500
Starts: *awkward cough* Apparently Monday 4th EST
Ends: Monday 18th EST
(So s…[Read more]
A lot of the time, characters are written so that they are 100% good or bad. The protagonist is perfect, good looking, and maybe he has mild claustrophobia as a weakness. The villain is evil, kills puppies and shoots up old ladies in his spare time, and maybe every now and then he tortures someone who spilt his coffee instead of killing them.
Ahhh, yes. That is one of the things I’ve been planning on dealing with over this time. Also, the new changes we’re making should help with this as well.
But yes. Whole guild tagging should not be happening unless you have direct permission from me.
The motive of your character is important. The motive is what drives your character forward, and makes every scene feel strong and meaningful. The character’s motive is what brings about the theme, and what pushes the plot along. Your plot is driven by your character’s motive. Therefore, the character motive could be the most important f…[Read more]
I’m planning on treating this topic as a mini way of making sure that we all can get a fair idea of everything about characters from the super easy things, to the hard things that we all struggle with. (If you don’t, then goodness. Please teach me.)
Pretty much, the first thing I wanted to talk about is going back to the very basics of what a…[Read more]
Okay guys. I’m trying to be keeping you updated with what’s going on in Guildmaster world a bit, seeing that a lot is going on.
We’re considering some MAJOR changes to the guilds, and that could range from simple changes within the guild, or a total reshaping of the SE community. Hopefully, we’ll be contacting you to get your thoughts, but I…[Read more]
Happy new year guys!
To be frankly honest, I was not expecting so much to have changed between this time last year and now. I mean, Story Ember’s didn’t even exist then. But anyways. That’s not what this lesson is about.
Before I get stuck into our new topic, I’d love everyone to tell me what they think about a few things. As you know, I’m…[Read more]
Aww, thanks girl! (Yep, my editing.)
With luck, this topic will last a while. Not a whole year, we’ve all decided that getting one things to stretch over 12 months is insane.
Trust me, SE is not a burdern. It may sound like I’m finding it that way with what I was saying, but its more I just figured I’d let you know what’s…[Read more]
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