@the-inkspiller
Active 3 years, 6 months ago
@deeprun
Hey Deep. I know it’s been a long time, and I don’t know if you’re still around on the forum. I treasured your friendship and your mind once, and I wouldn’t mind being friends again, if we can have that still. View
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Taylor Clogston posted an update 7 years, 4 months ago
@the-inkspiller Hey Jonathan! One of my biggest interests is tabletop RPG design. Can you give me some information on Darklore Publishing? What sorts of games are you publishing?
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Josiah DeGraaf replied to the topic Prayer Requests #1 in the forum Prayer Requests 7 years, 8 months ago
@the-inkspiller Just prayed that God would give both of you wisdom on this issue and help you come to an agreement on what it looks like to invest time in both these pursuits in your life. Sounds like a hard issue to work through. š













@taylorclogston, Glad to see someone interested! So, we’re a start-up based in Clearwater, FL, and our flagship title is a d20 based RPG, “Demons and Saints,” which is set on modern-day Earth in the midst of a secret war amongst factions of demons escaped from Hell. Two major power blocs are formed – one focused on trying to earn their way back…[Read more]
@taylorclogston, I was reading your website and I noticed this phrase:
“Additionally, Iād **prefer to** steamy (or raunchier) writing, and stories with particularly heavy profanity. We can discuss this on an individual basis.”
Was this a typo? It seems like an element of the sentence is missing. Did you mean that you prefer cleaner stuff to s…[Read more]
Thanks for catching that typo on my web site! It now includes the word “avoid,” as I intended. And thanks for getting back to me so quickly.
Your game sounds right up my alley! Is the combat XCOM-like? That’s one of my favorite franchises. When are you planning on releasing, and do you have a web site? A brief search didn’t show me anything…[Read more]
We should release around May 1st; our website is still under construction, but it’s nearing completion. As for the combat, the core rule book is a more traditional D&D-like d20 based system, but I am working on gameplay supplements for managing tactical combat with teams of NPC soldiers, along with the strategic side of research, personnel…[Read more]
You’ve got great worldbuilding in everything you mentioned! Six Feet Deep in particular is something I’d love to play. It seems like you enjoy using a d20 linear core mechanic. Is there any reason for that? I prefer using dice pools for counted degrees of success or for bell curves. I love the idea that you have tactile resources to move around in…[Read more]
@taylorclogston, Sorry I didn’t reply for so long! I didn’t realize you had sent a message – it didn’t show up some how.
My preference for linear core is that it’s simple and it keeps the number of dice being rolled from becoming overwhelming, as is the case with Shadowrun. My experience with dice pools when playing that was that consistent…[Read more]
@the-inkspiller Is all good! I figured it was something like that.
Shadowrun is a weird game that uses a dumb number of dice. I particularly like dice pools as a replacement for a single linear roll for that sweet bell curve, but count successes with a relatively low number of dice is really fun and works well.
At least at lower levels (I never…[Read more]
@taylorclogston
I can see and agree with a lot of what you say about D&D. I guess I’ve just never experienced an RPG system with mechanics focused on resolving the story directly, instead of through physical or social challenges.
I too prefer more consistent dice rolls. That’s partly why I’m writing Six Feet Deep as a d6 dependent system and…[Read more]
@the-inkspiller I wish I knew some players who’d be willing to play anything other than D&D =P Also, I hope you don’t mind me sending all the cool RPG design stuff I find to you. Here’s a theory article I liked: https://vsca.blog/2019/01/11/a-new-menu-for-players/
@taylorclogston, That’s an interesting article, though I wonder as a game designer how to create a system which encourages a more varied mindset than throwing dice at the problem until the RNG solves it – and how to specifically reward good planning even when the dice do not favor the players.
@taylorclogston, Hey, I know it’s been forever – how’s it going? Whatchu been up to lately?
I’m afraid I’ve been up to a lot of nothing at all. Pretty much just work, trying to not hate everything that goes into writing and being an author, and trying to figure out if there’s a single job out there I think I could bear giving every fragment of my attention to for eight or more hours a day.
How’ve you been?
Yeah – work work work. I’m struggling with maintaining my enthusiasm and creativity in the RPG editing, which grows more and more onerous – and I grow more and more deficient. š
Also working on my own stories and trying to pitch in more at Story Embers, which I suck at. Trying to finish some more of my stories so Northerner can go and critique me…[Read more]
That sucks to hear. What exactly does RPG editing involve, and why do you think you’re deficient at it?