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  • Joelle Stone replied to the topic Is anyone interested in collaborating on a story? in the forum Fantasy Writers 5 years, 2 months ago

    Taking Votes on the Games:

    Military Branch – The Final Battle

    1. Free-for-all, chose or build whatever weapons and armor you wish. You can defeat a player by knocking them off one of the many platforms of that specific arena layout, or making them surrender to you. Places are given depending on how many players you defeat.
    2. Each player has a map that shows holographic armies, and they have to use the best tactic to defeat their enemy. They either fight a computer program or another player.
    3. Have two phases for Military. The first phase is holographic thingy, and the second phase is the top two contestants picking sides and having a full out battle with strategy and all that good stuff.
    4. The players get a small squadron of robots to fight for them, and then they and their team get like an hour to study the battlefield-arena and map out a battle plan/ strategy. The players with the current highest score on each team are the two generals on each side, and then the lower ranking players descend in rank under them. Whoever wipes out the enemy or causes them to surrender wins the round. Throughout the game the Judges will call out players who make a mistake and demote them, and players who perform particularly well get promoted, helping the better players rise to the top. Whichever two emerge as general at the end of a time limit must engage in one-on-one combat to determine the winner.

    Scientific Branch – The <i>Labyrinth</i>

    1. Get out of the rigged maze without falling into a trap. Combat is allowed, and dirty tricks permitted to delay other players. First out of the maze wins, followed by second, third, and so on. Traps involve sciency subjects such as:
      1. Chemistry — mix a certain chemical.
      2. Physics — get a model of atoms or whatever to interact correctly.
      3. Biology — type out short reports on each life-form and how they function.
      4. Geology — record the way your planet’s surface has changed over time.
      5. Astronomy — name as many heavenly bodies, stars, black holes; whatever is up there I dunno as you can.

    (Vote on the most common science trap to have – i.e. Astronomy, Physics, etc.)

    Technology Branch – The Mechanical Battle

    1. Fight a mechanical creature. You defeat the creature by finding the robotic beast’s power switch, protected by a computer or something technological like that, then power it down, get the collar off, and do all of that without getting yourself injured or killed.

    (Don’t vote for this one, this is just for informational purposes)

    Diplomatic Branch – The Race

    1. The government provides hover boards, hover-blades, hover bikes, and a few other small vehicles. Weapons and combat are allowed, but sabotage is discouraged. Points are determined by which place you win, but also collecting several items scattered about the race course. There are also several impediments and/or traps about the track to slow players down. Impediments may include having to talk your way through something.
    2. The Judges are sneaky here and judge the players on how they react during the meet-your-fellow-contestants party, while telling the contestants that they will be judged during the Race
    3. Get rid of the race, and during the party the players may have to:
      1. Give a speech
      2. Settle some sort of planned argument between major supporters
      3. Give speech on plan to settle argument

    (If you vote #3, vote for the sub-category too)

    Judicial Branch – The Living Battle

    1. Fight a living creature. You defeat it by removing a restraining collar from the creature. You can defeat others’ creatures as well. Places are given when all of the creatures are defeated.
      The first round, the contestants compete against animals. Whoever can defeat his/her animal moves on to the next round, where the player battles in hand-to-hand combat with other competitors who have made it to the 2nd round. Eliminations take place, when the loser is unable to fight any more, is wounded, or is killed.
    2. A 200 question pop quiz on the Laws of the Galactic Council.
    3. The players are paired and each person in the pair has to judge their teammate’s fighting skills as they battle an animal, then write a report to see how well they observe.
    4. The players go through an imaginary (or virtual reality) court-room trial with them as a judge.
    5. They have to judge other contestants as they fight and make sure they act according to whatever rules those trying out for Legislative make up, then come up with punishments if a person slips.

    Legislative Branch – Touch

    1. Touch another person, and in turn they become the tagger. There is a time limit on the match, and at the end players win their places depending on how many times they were tagged and how many people they tagged.
      After tagging a person, you inherit all of their cards. At the end of the match, you must solve a mind puzzle with the cards. Whoever figures it out, gets those points added to their score.

      1. The mind-puzzle is about the laws of certain galaxies
    2. The players have to write a new constitution for some theoretical moon-colony or town and they get judged on the quality of it.
    3. The players start a game with weapons, armor, and literally no other rules. Throughout the game the players get to program new rules into the system (via some sort of portable keypad) as often as they want, and all the players are held accountable to those rules. There are limits to these rules, such as telling everyone to surrender or to freeze or to not touch you. Kind of like the government can’t just demand that everyone obey a crazy law that only benefits them. The rules have to be fair and yet complement rule-maker’s skills so that they have an advantage. Whoever is the last standing wins.

    Medical Branch – Infection

    1. Each player gets a disc and must attach it to another player while avoiding getting one attached to themselves.
    2. The players have to pin a person to the ground and wrap a wound or something.
    3. Each player gets a virus sample and have to file a full medical report (symptoms, severity of sickness, way it affects different people, ect.) and then have to develop a cure/ antivirus for it in enough time to save their patient.
    4. Each disc is color-coded to match a certain disease or wound that you have to know the cure for before being able to attach the cured disease/wound on another player. Maybe you swap discs, and you try to give your cured one to someone else so you can get an un-cured one and work on that? That way you have to solve it fast before your un-cured disc is swapped with another?

    TOU Branch – The Obstacle Course

    1. Perform the best in an all-out, state of the art obstacle course filled with the most difficult terrain and equipment to traverse. The idea is that you have to go through the obstacles course, but to actually succeed you have to find a piece of info (listening to a conversation, finding a note, something along those lines) and deliver it safely to the end. You will be chased.
    2. The players have to deliver a very important piece of information. They are given an objective from TOU that tells them what to do. They get into a room, and have to avoid or fight off guards (if they fight more will keep coming and the whole game will be a lot harder). Then they go through the course while being pursued. They have to board a shuttle or get to their home base to complete the challenge.
    3. Collect information as you go through the course.

     

    IMPORTANT! PLEASE VOTE!

    This’ll decide our games for certain. @melodyjoy @mischievous-thwapling @winter_rose

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