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Cathy replied to the topic Villains’ Character Castle in the forum Fantasy Writers 5 years, 3 months ago
@kimlikesart @rose-colored-fancy
I’m so glad you’re here!!! Those villains sound great! *hugs you both tightly*
Ok, quick catch up. This is like the character castles except the villains have to be invested in being villainous here instead of trying to get back to their world and all. So right now they’re in a cutthroat contest in a Labyrinth to reach the top the prize is to have complete control of the Castle and freedom to return to their world. Right now they’re in a grand hall recruiting Pawns for their guilds.
–Pawns are Castle-property characters that any writer can manipulate and make up on a fly so if say person A writes Pawn 1 and has a scene where Pawn 1 is told to do something person B (fellow writer) can hijack the scene and have Pawn 1 do something completely different the only rule there is write the response before the other guy (:
According to the current plot-lines each villain as of next day story-time will have lost something very very near and dear to them and go through a test to reclaim that. Villains can kill each other and Pawns but will respawn at the Great Hall. Every villain has a guild-symbol for their Pawns.
Right now we have a mad scientist, Dominic, by @erynne, a Grimme(?) by @hannahrenner from what I gather a shapeshifting girl tied to a cursed castle?, a Viking, Þorunn, and a vampire, Karayan, by @skylarynn that are currently inactive but may be reactivated later, a bounty-hunter, Connel, and an abrasive glassgirl, Meira, by me.
So the current objective is to introduce characters and invent some Pawns to prep for spiraling goal-by-goal gangwars.
*skimming over what I wrote* dang that’s a lotta information at once, I hope I didn’t flood ya’ll, if it doesn’t make sense I’ll try again XD. I can also copy and paste everybody’s character-outlines on here for convenience I’ll probably do that tomorrow XD.












