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Joelle Stone replied to the topic Collaborative Story Details Posting in the forum Fantasy Writers 5 years, 2 months ago
The Games
The Military Branch:
The players get a small squadron of robots to fight for them, and then they and their team get like an hour to study the battlefield-arena and map out a battle plan/ strategy. The players with the current highest score on each team are the two generals on each side, and then the lower ranking players descend in rank under them. Whoever wipes out the enemy or causes them to surrender wins the round. Throughout the game the Judges will call out players who make a mistake and demote them, and players who perform particularly well get promoted, helping the better players rise to the top. Whichever two emerge as general at the end of a time limit must engage in one-on-one combat to determine the winner.
The Scientific Branch:
Get out of the rigged maze without falling into a trap. Combat is allowed, and dirty tricks permitted to delay other players. First out of the maze wins, followed by second, third, and so on. Sciency traps involve prevalently chemistry — mix a certain chemical – and physics — get a model of atoms or whatever to interact correctly.
The Technology Branch:
Fight a mechanical creature. You defeat the creature by finding the robotic beast’s power switch, protected by a computer or something technological like that, then power it down, get the collar off, and do all of that without getting yourself injured or killed.
The Diplomatic Branch:
The Judges are sneaky here and judge the players on how they react during the meet-your-fellow-contestants party, while telling the contestants that they will be judged during the Race (thus, we get both the Race and the party).
The Judicial Branch:
The players are paired and each person in the pair has to judge their teammate’s fighting skills as they battle an animal, then write a report to see how well they observe.
The Legislative Branch:
The players start a game with weapons, armor, and literally no other rules. Throughout the game the players get to program new rules into the system (via some sort of portable keypad) as often as they want, and all the players are held accountable to those rules (which show up on their own portable keypads). There are limits to these rules, such as telling everyone to surrender or to freeze or to not touch you. Kind of like the government can’t just demand that everyone obey a crazy law that only benefits them. The rules have to be fair and yet complement rule-maker’s skills so that they have an advantage. Whoever is the last standing wins.
The Medical Branch:
TBD
TOU Branch – The Obstacle Course
Perform the best in an all-out, state of the art obstacle course filled with the most difficult terrain and equipment to traverse. The idea is that you have to go through the obstacles course, but to actually succeed you have to find a piece of info (listening to a conversation, finding a note, something along those lines) and deliver it safely to the end. You will be chased.












