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Fantasy Writers

Collaborative Story Details Posting

Viewing 15 posts - 16 through 30 (of 30 total)
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  • #118663
    Mel
    @melodyjoy

    THE JUDGES

    The High Judges

    1. (@joelle-stone)
    Aleena Quartez is a woman with keen perception and a strict, no-nonsense way about her. These qualities made her an excellent contestant for Judge. Of course, she won.

    Aleena is from the planet of Contar, a mostly mountainous winterland with a few cold deserts and warmer plains scattered here and there. With jet black hair and dark skin, Aleena stood out from her fellow Contarians, with their curly auburn hair and fair skin. Her eyes, a dark green, were like most Contarians, but stand out shockingly against her skin and hair.

    Aleena has always been proud of her skill as a healer. Although she is tall and stern-looking, she has a soft heart and gentle tongue. She values good sportsmanship and honesty above all else, but is a fair Judge.

     

    2. (@winter_rose)
    Maxwort Jargaun, age 48

    He is very political and professional in almost all of his views, and is strictly by the book with no exceptions whatsoever. Having grown up in a high class and a modern, civilized country he is very used to being obeyed and respected.

    He has pale, sallow skin and brown, graying hair. His eyes are a dull shade of blue. His nearly always is found in a dark grey or black suit, and light grey if he is feeling cocky, which he rarely does. He often keeps a silver cane at his side, a parting gift from his older brother, the only piece he owns that holds some form of sentiment.

    With his cool and neutral demeanor he makes few friends and often estranges his co-workers from himself. The role of Judge appealed to him as a way to use his knowledge of (and strict adherence to) justice and fairness to influence the galaxy.

     

    3. Andor (Neromiro Drake)

    Life is short, smile while you still have teeth!

    #118691
    Mel
    @melodyjoy

    Revised

    BACKSTORY OF ANDOR

    Andor was born on the planet of Mortar, to a wealthy family much renowned in that region for their kindness and generosity. He grew up among servants and lush gardens and fancy rooms. He grew up with his every need met on the double, and he had dozens of friends. He had everything a boy could wish for — and more. His parents raised him to be kind, to be loving, and to help others less fortunate in all the ways he could. Young Andor would often stop on a walk with his mother to give some of his own pocket money to a blind beggar.

    But when he was eleven-years old, his parents were brutally murdered before his very eyes. A man with a mask attacked his father and slit his throat with a knife. And then his pregnant mother was stabbed to death while he watched in horror. Andor screamed as the murderer approached him; but the police had been alerted and the masked-man had to escape. He had been hired by a gang to do away with the do-goodies; but he hadn’t been able to finish his job.

    Andor, at eleven years of age, became the owner of a very large estate and an enormous inheritance. His parents had left everything to him. His nanny cared for him until he turned fifteen, and by then he was a fine young gentleman.

    He attended college at that same age, and there met Mary-Lain. When he graduated, he waited until he was old enough and married her. His father’s business was flourishing under his guidance, and he was earning almost twice as much money. He had a young son, who he named Drake. He loved that boy with all his heart.

    And then, Mary-Lain and Drake died in a staged car-accident meant to assassinate a governor. Andor was heart broken. Suddenly, all the love and purpose he had in his life was taken from him for the second time.

    But it only served to drive him harder to another purpose.

    Andor vowed to cleanse the world of all wrong-doers and all pain and suffering. He started buying up more and more business so he could gain an influential position as top business man in Mortar. Soon, however, he became one of the leading men in the world as his business grew and grew. But Andor remained humble. He only wanted power so he could use it to other’s advantage. He remembered what his parents had taught him; “there will always be those in need. Help them.” But Andor would make it so that no one would be in need. And that meant getting rid of crime first.

    Everytime he looked at a photo of his parents or his beloved wife and child, his vigor was renewed. Andor recruited the Elite Unit to his cause, and paid them to inspect every person’s background in Mortar. He was now president of Mortar. Andor would start with cleansing his home planet, and then he would work on the rest of the galaxy.

    He heard about the Cullings, and decided he could get a position as judge on their board and work the games to his advantage. “It’ll just be doing what I have to; to do what is best for the people,” he told himself. And he made himself believe it. He would take the winners, and make them into an anti-criminal team. They would travel the galaxy, eliminating deadly criminals and leading the Elite Unit on their bad-guy purge.

    But what Andor wasn’t paying attention to was the fact that not all the thieves deserved death. Some baddies had bad backgrounds but had turned over new leaves. And some people just needed help, not imprisonment. Folks began to hate him, although he was trying to help.

    Andor grew more powerful by every passing day, and titled himself Neromiro Drake as a way of stating his position — for Andor was struggling with greed. He wanted to help people, but he also wanted more. He wanted more power, more strenge, more greatness. Whenever a man gets just a lick of this stuff, it’s enough to set his brain cells on fire. But when you get to take a whole bite, it can overtake you. Andor was battling with himself on a daily basis, and it was affecting the way he worked.

    But most of all, he just wanted to be loved.

    • This reply was modified 9 months, 3 weeks ago by Mel.

    Life is short, smile while you still have teeth!

    #118693
    Mel
    @melodyjoy

    The Elite Unit

    The Elite Unit does not have any political influence. They are just like state police. Their weapons are laser swords and a device that uses black crystals as bullets.

    The distinguishing feature of the Elite Unit, from other law enforcement agencies, is that they all wear robes.

    Only the captains of the organization have laser swords, and the rest have the blaster that shoots black crystals.

    The organization is composed only of male warriors.

    Andor recruited the Elite Unit to his cause, and paid them to inspect every person’s background on Mortar, in turn corrupting the whole orginization.

    Life is short, smile while you still have teeth!

    #118825
    Winter Rose
    @winter_rose

    @winter_rose’s character

    Osiris (OH-sie-rus) Lapis

    Age: 17

    Male

    Appearance: medium skin, closely shaved hair, dark eyes, traditional markings under eyes, boyish face, athletic and slim

    Clothes: chromium-gold-fiber shendyt and top, leather sandals, chromium-gold arm bands

    Personality: open, friendly, peacemaker, charismatic, responsible

    Likes: good teamwork, chariot racing, good stories, new friends

    Dislikes: the cold, storms, his father’s displeasure, unnecessary praise

    Strengths: can hold his own and also support others, quick to make others comfortable

    Weaknesses: keeps serious problems secret, doesn’t burden others even when he needs help, downplays the bad situation he’s in

    Other traits: tech-savvy, good leader

    Weapons: scythe, blaster pistol, flash charges

    Branches: Technology, Diplomat

    "The best is yet to come."
    ~Origin unknown

    #118826
    Winter Rose
    @winter_rose

    @winter_rose’s character

    Sikya Nokomys (SEEK-yuh now -COWH- mus)

    Age: 18

    Female

    Appearance: Long, dark hair, dark brown eyes, copper skinned, war paint when fighting, has striking and sharp features, tall

    Clothes: tribal deerskin (from a deer-like creature) dress, lightly decorated with tassels and sewn designs, feathers, leather bands, and bead bracelets along arms and legs, moccasin boots

    Personality: cold, focused, slight anti-hero, determined, distant

    Likes: the stars, hunting, nuts, respect

    Dislikes: disrespect, weakness, people of her race who have left the tribes

    Greatest strength and weakness: She’ll never give up on a goal she’s focused on, but she may hurt herself or others in the process to succeed

    Other traits: well versed in the etiquette and manners of the court, political jargon, and also in negotiations

    Weapons: long, decorated javelin, tomahawk, bow plus arrows

    Branches: Military, Diplomat, Legislative, or Judicial

    "The best is yet to come."
    ~Origin unknown

    #118915
    Mel
    @melodyjoy

    @wingiby-iggiby

    Characters

    Noriana (Nori) Takikas

    Family: Grambee Takikas (paternal grandmother), little brother Ky (age 7)

    Age: 16

    Outfit: Smooth light purple insulating suit with white rabbit fluff at neck, wrists, ankles, and waist. Thick brown boots. Sometimes a slouchy hat or one with earflaps if wind is especially fierce.

    Hair: Black, wavy, a little past shoulders

    Eyes: Silver/blue

    Height: 5’5, average

    Personality: She’s mentally quick, and always ready with something to say. She’s stern; but has a good sense of humor. The worst thing you could do to offend her would be to hurt her brother. Ky is deaf, and therefore can’t speak, and Nori loves him with all her heart. Ever since her parents died she clung to her brother. She also loves her Grambee, Lapee Takikas, who is the oldest person in the Retmoot tribe — and probably all of the Jaakii. Nori doesn’t like hurting people, but then again, who really would unless you were a ruthless criminal? But she is very soft and kind, and only flares up under serious insolence.

    Faults: sometimes speaks without thinking, and if once greatly offended may find it hard to forgive, she can have a bad temper at times

    Best traits: she wants to take the right path, is loyal to those she loves, and — need I say it again? — is always available with something to say whether you need it or not.

    Pet/s: She has a three-legged rabbit she keeps safe from predators — including her muck-hawk, Glamgree, a dark winged bird with a harsh voice and sharp eyes. There are, of course, a few arkainas and plenty of shagg-ox in her tribe.

    Weapon/s: traditional spears, knives, bows and arrows, and also blaster guns. She prefers blasters, though she only uses them on the range; and a short knife as well — mostly for carving small wooden animals for Ky.

    Hobbies: carving, playing the humkai (a horn), dancing the traditional dances, singing, school, and climbing the mountains by herself to feel the cool breezes and to gaze upon the plains and feel free.

    ————

    Ronnie-Kix (Kix, mostly) Apalago Derrainger

    Family: Lanrick Derrainger, father; Eisly Norris Derrainger, mother

    Age: 18 and ⅓

    Outfit: Cowboy style hat (for keeping sun out of his eyes), light (as in weight) checkered flannel shirt, black leather vest (for occasions, doesn’t really wear it a lot), bandanna (for practical purposes), Levi’s, cowboy style boots with spurs

    Hair: short, brown

    Eyes: light brown

    Height: 6’3 and isn’t yet sure if he’s done growing (his mother hopes he is)

    Personality: is quiet, but that makes him a good listener. He is keen, and although a bit spindly, he’s tough. He doesn’t like large crowds, especially ones full of strange people. He prefers the Arzoa plains and the small group of rough ranch-hands his father hires for year-round assistance. But even then, he isn’t really close with them. He is athletic, obviously (you don’t live in Arzoa to laze around all day sipping punch and listening to live jazz). He’s a loner, but knows and loves his land like a true patriot. He is close to his mother, but his father seems distant.

    Faults: Slow to befriend people, likes to do things by himself and doesn’t always want assistance

    Best traits: will fight hard when the need arises, doesn’t give up easily, and once you prove yourself to him, he will kindly call you “friend”

    Pet/s: arkaina named Whizz-Pop whom he trained from a wiry colt

    Weapon/s: blaster, but he rarely uses it. Mostly a long knife, and later, his father’s blue-bladed lightsaber (bc blue is beautiful)

    Life is short, smile while you still have teeth!

    #118952
    Mel
    @melodyjoy

    @mischievous-thwapling

    (My characters are twins, BTW)

     

    Name:  Allor Hulls

    Gender: Male

    Age: 15

    Appearance: Has dark eyes, though they’re a bit lighter than his Wren’s. He’s usually frowning, but when he smiles his dimples flash.  He’s also a little gangly, and has shaggy black hair. And he has a broad nose.

    Weapons: Blaster rifle, and an electric sword (like Wren’s below except sword version) for close range.

    Personality traits: He listens to authority and is respectful, but he’s pretty uptight. He studies hard, and is determined and loyal; he will see something through till the end, but he holds very deep grudges. He’s honest, and likes things to be organized.

    Best Traits: His loyalty, how hard he works, and his honesty.

    Worst Traits: He’s sorta stuffy and a bit of a tattle tale.

    Love Language: Acts of service.

    Country: Adyura (pronounced Ad-YUR-uh)

    Planet: Ethrior. (pronounced Eth-RY-or) It’s based off of Greek culture a little bit.  It has extremely wealthy parts, but also severely poor sections.  It’s like ancient Greece but with very advanced technology.  Similar government system, though.

    Family: Wren (my other character) and him are twins, and they live with their wealthy father.  Their mother left when they were twelve, and Allor has never understood why or forgiven her for it.

    As for their father, who is in a powerful position in the Ethrior government, he is extremely distant and didn’t seem that heartbroken when their mother left.  Wren hates that about him and fights with him all the time.

    He is always separate from them and rarely talks to or sees them, except when he is discussing their training for the Cullings.

    ****

    Name: Wren Hulls

    Gender: Female

    Age: 15

    Appearance: Has a saucey smile and almost black eyes.  Oval face shape, and long, dark hair usually in a ponytail, and she’s tall.

    Weapons: Two long eclectic knives that electrocute the victim, and what’s the equivalent to an AK 47 blaster.

    Personality Traits: Rebellious and thoughtless.  She doesn’t commit much, and when the going gets tough, she gives up easily.  But she’s relaxed, and can keep a secret very well.  In consequence, she is good at lying while her twin, Allor, is horrible at it.  VERY prideful, though, and will go to extreme lengths to make people like her and think well of her. Likes to enjoy the rewards of something, but won’t put in her work to get it.. But she is fun to be around, and has a sense of humor, and she’s extraverted.

    Best Trait:  Good-natured and is comfortable around people, and is willing to try something new.

    Worst Trait: Her laziness and her pride.

    Love Language: Words of encouragement.

    Country: Adyura

    Planet: Ethrior.

    Family: See Allor’s above

    Their history: They’ve grown up in a wealthy household.  Their father has pushed and trained them for the Culling Games since they were five.  Everyday they are trained by very expensive tutors.

    Allor wants to go to the Cullings, and is excited about it, but Wren never really wanted to be in power or enter it.

    Life is short, smile while you still have teeth!

    #119141
    Mel
    @melodyjoy

    @melodyjoy

    Character THREE (Loser of the Cullings):

    Name: Ryumon Polit

    Gender: Male

    Age: 15

    Appearance: Tall and thin, not very muscular. Curly, short, blonde hair, brown eyes

    Weapons: Umm, I don’t know.

    Clothing:

    Personality: Shy, but not if you can become a close friend to him. He is a servant to those around him. He is a Christian, and has definitely been through his share of trials in his life. He lost his Mom, due to cancer, when he was a baby, and his dad died when he was 12 of a heart attack. He can fend for himself easily, and is a hard worker. Aims to succeed in everything he does.

    Loses the Cullings and gets taken as a slave.

     

    Planet: Zelater

    Small planet, Poor. Has 21 continents, each being it’s own country because they are so small.

    Country: Motrya

    The country of Motrya is a very poor, small country. Despite being so small, the country has a population of 2,873,200.

    Motrya itself is mainly covered in large hills as well as large deserts (hot deserts), which has caused the large number of people to be packed into metropolis cities, causing living conditions to be almost deplorable.

    The country has little to no attractions for visitors, further hurting Motrya’s economy.

    The people of Motrya are welcoming towards any foreigners that may come and tend to welcome them with a feast. They feel foreigners could nourish the country’s well being.

    Motrya has firm laws and law enforcement, which is to be expected. The people are anxious due to deteriorating economy and infrastructure. Most highly populated cities have been reduced to slums.

    Life is short, smile while you still have teeth!

    #119521
    Mel
    @melodyjoy

    @joelle-stone

    Joelle’s countries

    For Aleck:

    Planet Name: Tiras

    A large planet in the star system of Prokdaul, Tiras is the most advanced. Although most of the country thrives on training warriors and building complex weapons, many of the citizens are completely oblivious to the government’s infiltration. The technology has advanced so much so that nearly the entire planet is one city, with a few large spots of federally protected wilderness in which many young warriors train. Every apprentice’s hope is to participate in the Cullings.

    The government is doing more than building modern weapons, though. They are intent on getting rid of the weak links on Tiras, thus establishing the strongest planet in the universe. Mr. B is behind this, although no one knows that his HQ is on Tiras.

    Tiras has two moons at night, but one never leaves the horizon. The other is like Earth’s. The climate is typically warm, although cold seasons do hit. Many odd creatures dwell there, and occasionally there will be one that is intelligent enough to have picked up speech. The citizens of Tiras use these animals as messengers for short distance things. Otherwise, watches function as an email that recognizes your voice (voice typing). If you wish to speak live, a hologram will show up.

    Country: Scotchlind

    Scotchlind is in the north, in a portion of Tiras’ city that has more greenery and mansions than crammed buildings and factories (consider Irish cities vs. London type thing). The Scots speak Scots Gaelic, a language from the olden days which persevered as many people began to speak one language. The Scots learn both Scots Gaelic and the planetary tongue of Ampilia when they are young.

    Scotchlind is the more competitive warrior zone instead of military inclined. In other words, Scots are trained more for competition in an arena than a battlefield. They excel in duels, but full out battles are often confusing. Scot men tend to have bushy beards, barrel chests, and contagious laughs, whereas the women tend to be petite and quiet with long hair sweeping to their hips Of course there are exceptions, but those are the general rules.

    Country: Norstis

    The country of contestants Mista & Mar, siblings who were chosen for the Cullings. The people of Norstis tend more towards creating weapons such as energyswords (lightsabers) and high-tech blasters for intergalactic trade. As it is in the far north, Norstis is the only country where it gets to freezing occasionally. All the same, cold winds are often blowing and thus the Norsti keep bundled up.

    The cold is one of the things that make it easy for the Norsti to create their weapons. Freezing light and energy is the way to make an energy sword, and then you burn it in a furnace to give it the burning quality.

    The Norsti are known for their extremely competitive and determined personality. The women tend to has pale hair and eyes, and are as hardworking as the men. The men have longer hair and short-trimmed beards, but they tend to have darker eyes (the reason for the differing eye colors between genders is undiscovered).

    Recap: Planet – Tiras, basically a big city that’s highly advanced and Mr. B’s HQs; Country – Scotchlind, a northern country that excels in education and duel training; Scot Character – Aleck; Country – Norstis; Norsti Character (I’m coming up with a few extra contestants, I won’t actually act as them) – Mista & Mar, siblings

     

    For Vika:

    Planet: Rithuagua

    The whole planet is one big land mass. There is no water on the surface of the planet at all. How do the inhabitants survive? The core of the planet is not hot material like earth. It is composed of water.

    Country: Rushka

    Rushka is the cold, barren wilderness that very few of the Rithuaguan people want to call home. The plant life consists of sparse grass, evergreen trees, and the occasional frost-bush, which makes and abundance of edible berries for one day after the first frost. Animals migrate across it from time to time, but only burrowing creatures and birds dare to actually call the land home.

    As a result, the Rushkans have it bad. The other countries are full, and the Rushkans can’t really go anywhere else. So they resorted to war. Actually, that’s what stopped the nearly continuous wars raging about Rithuagua. The Rushkans didn’t have the forces needed to outright attack other countries, however, so they trained expert spies. Many Rushkans tend to look younger than they are. For example, Vika is nearly eighteen, but she looks like she’s just hit her teenage years. This makes the Rushkan’s excellent spies. The parents train children with potential, and the children are commissioned for their first mission when they turn eighteen. A few with extra-special potential get missions earlier (again, Vika).

    Recap: Planet – Rithuagua; Country – Originally Rushka, but lives in Sinoraus; Character – Vika

    Life is short, smile while you still have teeth!

    #119523
    Mel
    @melodyjoy

    Military Branch: 

    The Final Battle (Free-for-all, chose or build whatever weapons and armor you wish. You can defeat a player by knocking them off one of the many platforms of that specific arena layout, or making them surrender to you. Places are given depending on how many players you defeat.)

    Scientific Branch:

    The Labyrinth – Get out of the rigged maze without falling into a trap. Combat is allowed, and dirty tricks permitted to delay other players. First out of the maze wins, followed by second, third, and so on.

    We could add a few rigged maze traps that involve scientific stuff.

     Technology Branch: 

    Fight a mechanical creature. You defeat the creature by finding the robotic beast’s power switch, protected by a computer or something technological like that, then power it down, get the collar off, and do all of that without getting yourself injured or killed.

    Diplomacy Branch:   

    The Race – The government provides hover boards, hover-blades, hover bikes, and a few other small vehicles. The track may work well in the Desert biome, but whoever picks this can decide. Weapons and combat are allowed, but sabotage is discouraged. Points are determined by which place you win, but also collecting several items scattered about the race course. There are also several impediments and/or traps about the track to slow players down.

    Impediments may include having to talk your way through something, or maybe the Judges are sneaky here and judge the players on how they react during the meet-your-fellow-contestants party, while telling the contestants that they will be judged during the Race. And maybe Andor can get info to his fav. eight, like giving the answers to a test?

    Judicial Branch:

    The first round, the contestants compete against animals. Whoever can defeat his/her animal, moves on to the next round, where the player battles in hand-to-hand combat with other competitors who have made it to the 2nd round. Eliminations take place, when the loser is unable to fight any more, is wounded, or is killed.

    <strong style=”font-style: italic;”>Legislative Branch:

    Touch – Basically, touch another person, and in turn they become the tagger. There is a time limit on the match, and at the end players win their places depending on how many times they were tagged and how many people they tagged.

    After tagging a person, you inherit all of their cards. At the end of the match, you must solve a mind puzzle with the cards. Whoever figures it out, gets those points added to their score.

    Medical Branch:

    Infection – Each player gets a disc and must attach it to another player while avoiding getting one attached to themselves.

    Maybe instead of attaching a disc to someone, you have to pin them to the ground and wrap a wound or something.

    TOU Branch:

    The Obstacles Course – Perform the best in an all-out, state of the art obstacle course filled with the most difficult terrain and equipment to traverse.

    Maybe the idea is that you have to go through the obstacles course, but to actually succeed you have to find a piece of info (listening to a conversation, finding a note, something along those lines) and deliver it safely to the end. You will be chased.

    Life is short, smile while you still have teeth!

    #119524
    Mel
    @melodyjoy

    THE JUDGES

    The Game Judges

    • There are 2 judges for each of the 8 games in the Cullings
    • There is one Male and one Female judge for each game

    THE RACE: 

    Michael Adion (M)
    Cassandra Lovell (F)

    THE OBSTACLE COURSE: 

    Sebastian Rios (M)

    Mariana Page (F)

    INFECTION: 

    Decretas Cramner (M)

    Sandie Lyonnais (F)

    TOUCH:

    Crypien Boisseau (M)

    Antoinette Dumont (F)

    THE LIVING BATTLE:

    Thaliard Pions (M)

    Desdemonda Pandulph (F)

    THE MECHANICAL BATTLE:

    Raoul Gareau (M)

    Katherine Sirois (F)

    THE FINAL BATTLE:

    Matthias Larouche (M)

    Amber Hansen (F)

    THE LABYRINTH: 

    Rouke Hollander (M)

    Madelynn Kelly (F)

    Life is short, smile while you still have teeth!

    #119525
    Mel
    @melodyjoy

    Game Builders

    1. The Corrupt One

    Name: Hetsu Shekuv

    Gender: Male

    Age: 49

    Hetsu is from the planet Linvion. He became a Cullings game builder, after applying at the age of 34. Graduating top of his class, and making perfect grades, he was a perfect fit for the job. After many years of developing the Cullings’ games and knowing what countries usually had the best warriors, he became involved in a plot to pay governments of these countries to send them contestants. The country of Sinoraus (on the planet of Rithagua) is one of the well-known countries that sends skilled warriors. However, on the planet of Sinoraus, the Cullings is not a highly respected thing. Hetsu has agreed to pay the government of Sinoraus a high amount of money to send warriors. The government has chosen the warrior camp in Sinoraus from which to send contestants.

    Life is short, smile while you still have teeth!

    #119526
    Mel
    @melodyjoy

    Branches/games/biomes

    -military, The Final Battle, grasslands/prairie

    -science, The Labyrinth, artificial

    -technology, The Mechanical Battle, mountains

    -diplomats, The Race, desert

    -judicial branch, The Living Battle, an enclosed room

    -legislative branch, Touch, rainforest

    -medical branch, Infection, arctic

    -TOU branch, The Obstacle Course, changing terrain

    Life is short, smile while you still have teeth!

    #126763
    Joelle Stone
    @joelle-stone

    The Games

    The Military Branch: 

    The players get a small squadron of robots to fight for them, and then they and their team get like an hour to study the battlefield-arena and map out a battle plan/ strategy. The players with the current highest score on each team are the two generals on each side, and then the lower ranking players descend in rank under them. Whoever wipes out the enemy or causes them to surrender wins the round. Throughout the game the Judges will call out players who make a mistake and demote them, and players who perform particularly well get promoted, helping the better players rise to the top. Whichever two emerge as general at the end of a time limit must engage in one-on-one combat to determine the winner.

    The Scientific Branch: 

    Get out of the rigged maze without falling into a trap. Combat is allowed, and dirty tricks permitted to delay other players. First out of the maze wins, followed by second, third, and so on. Sciency traps involve prevalently chemistry — mix a certain chemical – and physics — get a model of atoms or whatever to interact correctly.

    The Technology Branch:

    Fight a mechanical creature. You defeat the creature by finding the robotic beast’s power switch, protected by a computer or something technological like that, then power it down, get the collar off, and do all of that without getting yourself injured or killed.

    The Diplomatic Branch:

    The Judges are sneaky here and judge the players on how they react during the meet-your-fellow-contestants party, while telling the contestants that they will be judged during the Race (thus, we get both the Race and the party).

    The Judicial Branch:

    The players are paired and each person in the pair has to judge their teammate’s fighting skills as they battle an animal, then write a report to see how well they observe.

    The Legislative Branch:

    The players start a game with weapons, armor, and literally no other rules. Throughout the game the players get to program new rules into the system (via some sort of portable keypad) as often as they want, and all the players are held accountable to those rules (which show up on their own portable keypads). There are limits to these rules, such as telling everyone to surrender or to freeze or to not touch you. Kind of like the government can’t just demand that everyone obey a crazy law that only benefits them. The rules have to be fair and yet complement rule-maker’s skills so that they have an advantage. Whoever is the last standing wins.

    The Medical Branch:

    TBD

    TOU Branch – The Obstacle Course

    Perform the best in an all-out, state of the art obstacle course filled with the most difficult terrain and equipment to traverse. The idea is that you have to go through the obstacles course, but to actually succeed you have to find a piece of info (listening to a conversation, finding a note, something along those lines) and deliver it safely to the end. You will be chased.

    "For love is strong as death." -God

    #134778
    Winter Rose
    @winter_rose

    (REPOST)

    This is sort of what I pictured Vee looking like, but she’s a slightly lighter shade of silver.

    "The best is yet to come."
    ~Origin unknown

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Story Embers

Enroll in Our Seven-Day Mindset Challenge Course

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Plotting Is Hard

That’s why we created a worksheet that will help you make sure your story hits all the right plot beats.

 

Sign up below to learn how to ace story structure.

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Stop Using Meaningless Character Questionnaires

Knowing your character's favorite ice cream flavor won't help you write engaging protagonists.

 

Our questionnaire is different. Use it to discover your character's core fears, longings, hopes, and needs.

Congratulations! Redirecting you to the character questionnaire in one moment...

Enjoying This Article? Get the Full Series!

 You can download the entire Tricky Subjects for Christian Storytellers series in e-book form for free!

 Learn how to wisely handle subjects like violence, language, and sex as a writer.

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Worldbuild Smarter, Not Harder

 Some worldbuilding questionnaires force you to answer as many questions as possible about your world.

 

Ours doesn’t. Answer targeted questions that reveal what’s actually important about your world.

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Take Your Style to the Next Level

Take Your Style to the Next Level

The written word matters to God.

 

Does it matter to you?

 

Learn how to develop an eloquent, practical, and personal style by downloading our free e-book.

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Every Year, Thousands of Writers Give Up

Every Year, Thousands of Writers Give Up

 Don’t be the next.

 

We understand how exhausting writing can be, so download our free e-book and find inspiration to press on!

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Don't Be That Kind of Christian Writer

Want to impact the world for Christ with your writing—without being preachy or cliched?

 

Learn how to avoid common pitfalls and craft powerful themes by downloading our free worksheet!

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So You Have Clichés in Your Novel...

Thankfully, we’re here to help!

 

Enter your email below, and we’ll send you a simple process for smashing clichés.

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Does Christian Fiction Need to Be Clean?

Our Tricky Subjects for Christian Storytellers e-book examines how to depict sensitive topics like violence, language, and sex with realism and wisdom. Sign up to download it for free!

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Poetry Isn't Just for Poets

Poetry Isn't Just for Poets

It can also help novelists write better stories!

Get our Harnessing the Power of Poetry e-book to learn how techniques used by skilled poets can enrich your storytelling.

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Enjoying This Article? Get the Full Series!

Enjoying This Article? Get the Full Series!

You can download the entire Harnessing the Power of Poetry series in e-book form for free!

Learn what surprising insights and techniques novelists can glean from poets.

Congratulations! Redirecting you to the eBook in one moment...

Uncover the Secret to Relatable Characters

Uncover the Secret to Relatable Characters

Learning how to help readers connect with your story's characters doesn't need to be a mystery.

Get our Evoking Reader Empathy e-book to discover how successful authors build empathy.

Congratulations! Redirecting you to the eBook in one moment...

Stop Using Meaningless Character Questionnaires

Stop Using Meaningless Character Questionnaires

Knowing your character's favorite ice cream flavor won't help you write engaging protagonists.

 

Our questionnaire is different. Use it to discover your character's core fears, longings, hopes, and needs.

 

 

Congratulations! Redirecting you to the character questionnaire in one moment...

Plotting Is Hard

Plotting Is Hard

That’s why we created a worksheet that will help you make sure your story hits all the right plot beats.

 

Sign up below to learn how to ace story structure.

Congratulations! Redirecting you to the plot sheet in one moment...

Learn What the Bible Says about Engaging Plots

Learn What the Bible Says about Engaging Plots

Enter your email to get your guide, along with other resources to help you grow in your writing craft!

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